{"id":12239,"date":"2019-09-08T20:30:59","date_gmt":"2019-09-08T23:30:59","guid":{"rendered":"https:\/\/simstime.com.br\/?p=12239"},"modified":"2024-01-27T19:12:41","modified_gmt":"2024-01-27T22:12:41","slug":"especulacao-cavalos-podem-estar-chegando-ao-the-sims-4","status":"publish","type":"post","link":"https:\/\/simstime.net\/pl\/2019\/09\/08\/especulacao-cavalos-podem-estar-chegando-ao-the-sims-4\/","title":{"rendered":"ESPECULA\u00c7\u00c3O: Cavalos Podem Estar Chegando ao The Sims 4"},"content":{"rendered":"<p>O SimsCommunity <strong><a href=\"https:\/\/simscommunity.info\/2019\/09\/09\/speculation-horses-could-be-coming-to-the-sims-4\/\" target=\"_blank\" rel=\"noopener noreferrer\">compartilhou<\/a><\/strong> uma publica\u00e7\u00e3o especulat\u00f3ria sobre a possibilidade do The Sims 4 receber, em algum momento, uma nova classe de animais, os cavalos.<\/p>\n<p>H\u00e1 tr\u00eas anos atr\u00e1s, em janeiro de 2017, quase um ano antes da expans\u00e3o Gatos &amp; C\u00e3es ser lan\u00e7ada, o SimsCommunity havia <strong><a href=\"https:\/\/simscommunity.info\/2017\/01\/12\/the-sims-4-code-found-for-pets-expansion-pack\/\" target=\"_blank\" rel=\"noopener noreferrer\">publica\u00e7\u00e3o<\/a><\/strong>\u00a0em seu site revelando a descoberta de alguns c\u00f3digos que haviam sido encontrados no jogo, e que faziam refer\u00eancias a Gatos, C\u00e3es e Cavalos.<br \/>\n<span class=\"\" style=\"display:block;clear:both;height: 0px;padding-top: 25px;border-top-width:0px;border-bottom-width:0px;\"><\/span>Enquanto haviam muitas cita\u00e7\u00f5es a Gatos e C\u00e3es no c\u00f3digo, os Cavalos tinham apenas uma \u00fanica refer\u00eancia, o que fez acreditar, ap\u00f3s o lan\u00e7amento da expans\u00e3o Gatos &amp; C\u00e3es que eles haviam sido descartados<\/p>\n<p>Agora que muito tempo se passou, as informa\u00e7\u00f5es relacionadas cavalos no c\u00f3digo do jogo aparentemente foram atualizadas (provavelmente na atualiza\u00e7\u00e3o deste m\u00eas de Setembro). Esta descoberta foi feita pelo usu\u00e1rio F\u00f3rum Oficial do The Sims, <strong><a href=\"https:\/\/forums.thesims.com\/en_US\/discussion\/965944\/holy-horses-batman-theres-more-in-the-code\/p1\" target=\"_blank\" rel=\"noopener noreferrer\">cheescaeks<\/a><\/strong>, que encontrou v\u00e1rias novas refer\u00eancias relacionadas a anima\u00e7\u00f5es, intera\u00e7\u00f5es (incluindo aquelas entre Sims e Cavalos) e movimentos da nova esp\u00e9cie.<\/p>\n<blockquote class=\"quote-light\"><p><em><span style=\"font-size: 20px;\"><strong>Imagem do C\u00f3digo com Refer\u00eancias a Cavalos<\/strong><\/span><\/em><\/p><\/blockquote>\n<p><a href=\"https:\/\/simstime.net\/wp-content\/uploads\/2019\/09\/C\u00f3digo-Cavalos.png\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-12242 aligncenter\" src=\"https:\/\/simstime.net\/wp-content\/uploads\/2019\/09\/thesims4_codigo_cavalos.png\" alt=\"Especula\u00e7\u00e3o Cavalos Podem Estar Chegando The Sims 4\" width=\"540\" height=\"601\" \/><\/a><\/p>\n<p style=\"text-align: center;\">\n\t\t<div class=\"stream-item stream-item-in-post stream-item-in-post-3\"><script async src=\"https:\/\/pagead2.googlesyndication.com\/pagead\/js\/adsbygoogle.js?client=ca-pub-7325551556070140\"\r\n     crossorigin=\"anonymous\"><\/script>\r\n<!-- Bloco 1 Responsivo 2026 -->\r\n<ins class=\"adsbygoogle\"\r\n     style=\"display:block\"\r\n     data-ad-client=\"ca-pub-7325551556070140\"\r\n     data-ad-slot=\"6315654613\"\r\n     data-ad-format=\"auto\"\r\n     data-full-width-responsive=\"true\"><\/ins>\r\n<script>\r\n     (adsbygoogle = window.adsbygoogle || []).push({});\r\n<\/script>\n\t\t<\/div>\n\t\n\n\t\t<div class=\"clearfix\"><\/div>\n\t\t<div class=\"toggle tie-sc-close\">\n\t\t\t<h3 class=\"toggle-head\"><strong>C\u00f3digo Completo de Cavalos - Clique Aqui para Amplia<\/strong>r <span class=\"fa fa-angle-down\" aria-hidden=\"true\"><\/span><\/h3>\n\t\t\t<div class=\"toggle-content\">&lt;!&#8211; Horse &#8211;&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_walk&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;dt&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_L_90&#8243; turn_angle=&#8221;45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_R_90&#8243; turn_angle=&#8221;-45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_short&#8221; distance = &#8220;0.01&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_L_90_short&#8221; distance = &#8220;0.01&#8221; turn_angle=&#8221;45&#8243;\/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_R_90_short&#8221; distance = &#8220;0.01&#8221; turn_angle=&#8221;-45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_stand_posture_x&#8221; distance = &#8220;0.0&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_stand_posture_x&#8221; distance = &#8220;0.0&#8221; turn_angle=&#8221;-45&#8243;\/&gt;<br \/>\n&lt;Clip name=&#8221;ah_stand_posture_x&#8221; distance = &#8220;0.0&#8221; turn_angle=&#8221;45&#8243;\/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_canter&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;dt&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_canter&#8221; is_pivot=&#8221;true&#8221; distance = &#8220;1.77&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_L_90&#8243; distance = &#8220;1.77&#8221; turn_angle=&#8221;45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_R_90&#8243; distance = &#8220;1.77&#8221; turn_angle=&#8221;-45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_canter_short&#8221; distance = &#8220;0.88&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_L_90_short&#8221; distance = &#8220;0.88&#8221; turn_angle=&#8221;45&#8243;\/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk_curve_R_90_short&#8221; distance = &#8220;0.88&#8221; turn_angle=&#8221;-45&#8243; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_run&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;d&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_run&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_run_short&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_walk2canter&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;d&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_walk2canter_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_run2canter&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;d&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_run2canter_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_canter2walk&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;d&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_canter2walk_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_canter2run&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;d&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_canter2run_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_start&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;td&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_turnAndGo_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_turnAndGo_0_short&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_stop&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;td&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_turnAndStop_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_turnAndStop_0_short&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_single_step&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;dmt&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_0_0_L&#8221; move_side=&#8221;left&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_45_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_90_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_135_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_180_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<\/p>\n<p>&lt;Clip name=&#8221;ah_loco_singleStep_0_0_R&#8221; move_side=&#8221;right&#8221; move_angle=&#8221;-0.00001&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_45_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_90_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_135_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_singleStep_180_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<\/p>\n<p>&lt;Clip name=&#8221;ah_loco_stepInPlace_0_L&#8221; move_side=&#8221;left&#8221; is_pivot=&#8221;true&#8221; move_angle=&#8221;0&#8243; distance = &#8220;0.001&#8221;\/&gt;<br \/>\n&lt;Clip name=&#8221;ah_loco_stepInPlace_0_R&#8221; move_side=&#8221;right&#8221; move_angle=&#8221;-0.00001&#8243; distance = &#8220;0.001&#8221;\/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;horse_turn_in_place&#8221; rig=&#8221;ahRig&#8221; classifiers=&#8221;t&#8221; &gt;<br \/>\n&lt;Clip move_side=&#8221;right&#8221; turn_side=&#8221;left&#8221; name=&#8221;ah_loco_turnInPlace_L_0&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;right&#8221; turn_side=&#8221;left&#8221; name=&#8221;ah_loco_turnInPlace_L_90&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;right&#8221; turn_side=&#8221;left&#8221; name=&#8221;ah_loco_turnInPlace_L_180&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;left&#8221; turn_side=&#8221;right&#8221; name=&#8221;ah_loco_turnInPlace_R_0&#8243; turn_angle=&#8221;-0.00001&#8243;\/&gt;<br \/>\n&lt;Clip move_side=&#8221;left&#8221; turn_side=&#8221;right&#8221; name=&#8221;ah_loco_turnInPlace_R_90&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;left&#8221; turn_side=&#8221;right&#8221; name=&#8221;ah_loco_turnInPlace_R_180&#8243; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;rideHorse_walk&#8221; rig=&#8221;uuRig&#8221; classifiers=&#8221;dt&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_walk&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_walk_curve_L_90&#8243; turn_angle=&#8221;45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_walk_curve_R_90&#8243; turn_angle=&#8221;-45&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_walk_short&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_walk_curve_L_90_short&#8221; turn_angle=&#8221;45&#8243;\/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_walk_curve_R_90_short&#8221; turn_angle=&#8221;-45&#8243; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;rideHorse_start&#8221; rig=&#8221;uuRig&#8221; classifiers=&#8221;td&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_turnAndGo_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_turnAndGo_0_short&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;rideHorse_stop&#8221; rig=&#8221;uuRig&#8221; classifiers=&#8221;td&#8221; &gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_turnAndStop_0&#8243; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_turnAndStop_0_short&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;rideHorse_single_step&#8221; rig=&#8221;uuRig&#8221; classifiers=&#8221;dmt&#8221; &gt;<\/p>\n<p>&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_0_0_L&#8221; move_side=&#8221;left&#8221; is_pivot=&#8221;true&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_45_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_90_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_135_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_180_0_L&#8221; move_side=&#8221;left&#8221; \/&gt;<\/p>\n<p>&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_0_0_R&#8221; move_side=&#8221;right&#8221; move_angle=&#8221;-0.00001&#8243; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_45_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_90_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_135_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_singleStep_180_0_R&#8221; move_side=&#8221;right&#8221; \/&gt;<\/p>\n<p>&lt;Clip name=&#8221;a_loco_rideHorse_stepInPlace_0_L&#8221; move_side=&#8221;left&#8221; is_pivot=&#8221;true&#8221; move_angle=&#8221;0&#8243; distance = &#8220;0.001&#8221;\/&gt;<br \/>\n&lt;Clip name=&#8221;a_loco_rideHorse_stepInPlace_0_R&#8221; move_side=&#8221;right&#8221; move_angle=&#8221;-0.00001&#8243; distance = &#8220;0.001&#8221;\/&gt;<\/p>\n<p>&lt;\/MoveController&gt;<\/p>\n<p>&lt;MoveController name=&#8221;rideHorse_turn_in_place&#8221; rig=&#8221;uuRig&#8221; classifiers=&#8221;t&#8221; &gt;<br \/>\n&lt;Clip move_side=&#8221;right&#8221; turn_side=&#8221;left&#8221; name=&#8221;a_loco_rideHorse_turnInPlace_L_0&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;right&#8221; turn_side=&#8221;left&#8221; name=&#8221;a_loco_rideHorse_turnInPlace_L_90&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;right&#8221; turn_side=&#8221;left&#8221; name=&#8221;a_loco_rideHorse_turnInPlace_L_180&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;left&#8221; turn_side=&#8221;right&#8221; name=&#8221;a_loco_rideHorse_turnInPlace_R_0&#8243; turn_angle=&#8221;-0.00001&#8243;\/&gt;<br \/>\n&lt;Clip move_side=&#8221;left&#8221; turn_side=&#8221;right&#8221; name=&#8221;a_loco_rideHorse_turnInPlace_R_90&#8243; \/&gt;<br \/>\n&lt;Clip move_side=&#8221;left&#8221; turn_side=&#8221;right&#8221; name=&#8221;a_loco_rideHorse_turnInPlace_R_180&#8243; \/&gt;<br \/>\n&lt;\/MoveController&gt;<!-- Horse --> \n\t\t\t<\/div>\n\t\t<\/div>\n\t\n<p>Outra coisa bastante curiosa, \u00e9 que durante a Transmiss\u00e3o Ao Vivo do The Sims 4 Reino da Magia, o produtor SimGuruRomeo, ao selecionar uma determinada pe\u00e7a de roupa feminina, fez uma breve men\u00e7\u00e3o dizendo que ela parecia ser um &#8220;Traje Equestre&#8221; (roupa espec\u00edfica para pessoas que montam a cavalo), e logo em seguida o produtor SimGuruNinja balan\u00e7ou a cabe\u00e7a afirmando que sim e logo em seguida SimGuruRomeo deu uma risada sem gra\u00e7a dizendo &#8220;n\u00e3o vamos por esse caminho&#8221;, como se fosse algo que eles n\u00e3o pudessem entrar em maiores detalhes ou nem mesmo feito a men\u00e7\u00e3o sobre o estilo da roupa. Seria ela uma pista para os cavalos?<\/p>\n<p>Ao apertar play, o v\u00eddeo come\u00e7ar\u00e1 no exato momento em que SimGuruRomeo fez men\u00e7\u00e3o a roupa equestre.<\/p>\n<p><center><iframe loading=\"lazy\" src=\"https:\/\/player.twitch.tv\/?autoplay=false&amp;t=00h26m44s&amp;video=v477690654\" width=\"620\" height=\"378\" frameborder=\"0\" scrolling=\"no\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/center><span class=\"\" style=\"display:block;clear:both;height: 0px;padding-top: 25px;border-top-width:0px;border-bottom-width:0px;\"><\/span>Ainda n\u00e3o existe nenhuma informa\u00e7\u00e3o de que as informa\u00e7\u00f5es providas nesta publica\u00e7\u00e3o sejam de fato reais, mas este pode ser altamente um daqueles casos que podem vir a se confirmar no futuro, assim como j\u00e1 aconteceu muitas outras vezes.<\/p>","protected":false},"excerpt":{"rendered":"<p>O SimsCommunity compartilhou uma publica\u00e7\u00e3o especulat\u00f3ria sobre a possibilidade do The Sims 4 receber, em algum momento, uma nova classe de animais, os cavalos. 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H\u00e1 tr\u00eas anos atr\u00e1s, em janeiro de 2017, quase um ano antes da expans\u00e3o Gatos &amp; C\u00e3es ser lan\u00e7ada, o SimsCommunity havia publica\u00e7\u00e3o\u00a0em seu site revelando a descoberta de alguns c\u00f3digos&hellip;","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/posts\/12239","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/comments?post=12239"}],"version-history":[{"count":0,"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/posts\/12239\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/media\/12241"}],"wp:attachment":[{"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/media?parent=12239"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/categories?post=12239"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/simstime.net\/pl\/wp-json\/wp\/v2\/tags?post=12239"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}